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Answer by dvidunis
First, When you instantiate the object, do this: var theObject:GameObject = instantiate(stuff); then you have a GameObject to work with. (Assuming moveto is from iTween...)...
View ArticleFirst, When you instantiate the object, do this: var theObject:GameObject = instantiate(stuff); then you have a GameObject to work with. (Assuming moveto is from iTween...)...
View ArticleEnded up giving the object that needed to use moveto its own script.
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